Work Open Source About Services Process Contact

// available for contract & freelance

Lisa Chidem

Senior Software Engineer

Games, desktop tools, web apps, backend systems, prototypes. I build whatever the project needs — fast.

Start a Project

// work samples

Selected Projects


// open source

Open Source Tools

Unity package for animated TextMesh Pro text. Wrap text in [anim] tags to apply effects — syntax similar to Godot's RichTextLabel. Installs via UPM.

"com.lisachidem.tmpanimated": "https://github.com/lisachidem/TMPAnimatedText.git?path=TMPAnimatedEffects"
C# Unity TextMesh Pro MIT

Lightweight event bus package for Unity. Decouples systems without direct references — built to handle the cross-system messaging patterns that come up in every game.

// subscribe
EventBus<OnPlayerDied>.Subscribe(HandleDeath);
// publish
EventBus<OnPlayerDied>.Publish(new OnPlayerDied());
C# Unity Architecture MIT

Collection of reusable Unity UI scripts extracted from shipped projects. Covers common patterns — modals, animated panels, progress bars — that Unity's built-in UI doesn't handle cleanly.

C# Unity UI MIT

Extensions for the PrimeTween library — custom easing curves, sequence helpers, and shortcuts built up across multiple shipped Unity titles.

C# Unity PrimeTween MIT

// about

Who I Am

Software engineer who ships games, desktop tools, backend systems, and web apps. Six commercial titles on Steam. Open-source packages used in production. Worked across Unity, Godot, LÖVE2D, raw C with Raylib, and web stacks including JS, Python, Electron, and Tauri.

I work fast, figure things out, and don't need hand-holding. Give me a problem — I'll have something running by tomorrow.

Available for freelance and contract work worldwide.

Unity · Godot · LÖVE2D · C + Raylib · Electron · Tauri · JS · Python

6
Commercial games shipped
4+
Open source packages
5+
Engines shipped on

// what i deliver

Services

For founders

Prototype Sprint

A working proof of concept in days, not weeks. Validate the idea before committing to a full build.

→ Functional prototype
→ Technical feasibility report
→ Architecture recommendation
→ Source code handoff
For indie studios

Steam Vertical Slice

Core gameplay loop, UI, save system, and a shippable build in two weeks. Enough to pitch, demo, or greenlight.

→ Core gameplay loop
→ Main menu + UI
→ Save / load system
→ Steam-ready build
For startups

MVP Build

A deployable product with real users in mind. Frontend, backend, database, and hosting — end to end.

→ Frontend (web or desktop)
→ Backend API + database
→ Auth + user management
→ Deployed and live

// process

How It Works

01

You describe the project

Scope, platform, deadline. As much or as little as you have. I'll ask the right questions.

02

I send a quote

Fixed price. Clear deliverables. No surprises. You know exactly what you're getting.

03

50% up front, 50% on delivery

Fast turnaround. Two revision rounds included. Work starts immediately after deposit.


// contact

Get In Touch

Ready to start? Describe the project and I'll get back to you within 24 hours.

lisa@lisachidem.com LinkedIn ↗